Implementation of OSI Layer Based on Interactive Education Media
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Abstract
The design of basic network learning media using computer technology based on interactive educational media aims to facilitate the introduction of basic networks using interactive educational media so that they are more interested and able to follow and pay attention to the explanation conveyed through an OSI Layer work process in learning the basic network. In order to make it easier for readers, and faster to master and be able to practice for students who want to learn about the basic network introduction to the OSI Layer.
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How to Cite
Imam, C., Muhammad Furqon Siregar and Auliana Nasution (2021) “Implementation of OSI Layer Based on Interactive Education Media”, Jurnal Mantik, 4(4), pp. 2545-2551. doi: 10.35335/mantik.Vol4.2021.1206.pp2545-2551.
References
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[3] Iwan Sofana.(2010).Cisco Ccna & Jaringan Komputer. Informatika, Bandung
[4] Jatmiko.(2015). Hubungan Motivasi Belajar dengan Hasil Belajar Matematika Siswa Kelas X SMK
[5] M. F. Siregar, P. Sihombing and Suherman, "Analysis of Fuzzy Logic Method for Load Lifting Robot," 2019 3rd International Conference on Electrical, Telecommunication and Computer Engineering (ELTICOM), Medan, Indonesia, 2019, pp. 125-129, doi: 10.1109/ELTICOM47379.2019.8943852.
[6] Muhardi Saputra, (2020). Implementation of Profile Matching Method to Determine the Performance Evaluation of the Best Information Systems Lecturer at Prima Indonesia University.
http://iocscience.org/ejournal/index.php/mantik/article/view/742
[7] Nahdlatul Ulama Pace Nganjuk. Jurnal Math Educaor Nusantara. Vol. 01 No.02. hlm. 212.
[8] Novelan, M. S., Tulus., E M Zamzam. (2018). Control of motion stability of the line
tracer robot using fuzzy logic and kalman filter. Journal of Physics: Conference Series,
978(1), 012066. Retrieved from https://iopscience.iop.org/article/10.1088/1742-
6596/978/1/012066
[9] Putri.(2014). Hubungan Efikasi Diri Dan Kecerdasan Emosional DenganPrestasiBelajar Mata Kuliah Statistika Ekonomi Mahasiswa Angkatan2013 Jurusan Pendidikan Ekonomi Universitas Negeri Medan T.A.2013/2014.
[10] Purwa Hasan Putra, M. S. (2020). PERANCANGAN APLIKASI SISTEM INFORMASI BIMBINGAN KONSELING PADA SEKOLAH MENENGAH KEJURUAN. Jurnal Teknovasi: Jurnal Teknik dan Inovasi, 1-7
[11] Siregar, M. F. (2017). Pemanfaatan Android Sebagai Media Pengontrol Robot Pemindah Kubus Berbasis Arduino UNO. Sinkron : Jurnal Dan Penelitian Teknik Informatika, 2(2), 100-108.
[12] Subijanto.(2012). Analisis Pendidikan Kewirausahaan di Sekolah Menengah Kejuruan.Jakarta: Sekretariat Balitbang Kemdikbud.
[13] Tirta, N. I. N., Santyasa, I. W., & Warpala, I.W. S.(2014). Pengembangan Multimedia Interaktif Berbasis Proyek untuk Pelajaran Kejuruan Jaringan Dasar di SMK Negeri 3 Singaraja. E-Journal: Universitas Pendidikan Ganesha.
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