Implementation of multimedia interactive learning through a STEM approach based on computational thinking to improve student learning outcomes

Authors

  • Anjar Rambari Apandi Universitas Pendidikan Indonesia
  • Munir Munir Universitas Pendidikan Indonesia
  • Lala Septem Riza Universitas Pendidikan Indonesia

DOI:

https://doi.org/10.35335/cendikia.v14i4.4936

Keywords:

Computational Thinking, Interactive Multimedia, Problem Based Learning, STEM

Abstract

This research was conducted to measure student learning outcomes using interactive multimedia with a STEM approach based on computational thinking in the informatics subject on binary numbers in class VII SMPN 1 Batujajar. The type of research used is quasi-experimental. The sample used was class VII D with a total of 32 students. The data used in this research used a pretest and posttest by giving 20 questions. Test testing is carried out by testing validity, reliability, difficulty index, and distinguishing power of questions. Data analysis uses score gain. The average pretest score before being given treatment using interactive multimedia was 50.5 and the average posttest score after being given treatment using interactive multimedia with a problem based learning model was 84.2. Thus, a gain value of 0.6814 is obtained in the medium category. It can be concluded that interactive multimedia with a STEM approach based on computational thinking can improve the learning outcomes of class VII D students at SMPN 1 Batujajar in the informatics subject on binary numbers.

References

Agnezi, L. A., Khair, N., & Yolanda, S. (2019). Analisis Sajian Buku Ajar Fisika SMA Kelas X Semester 1 Terkait Komponen Science, Technology, Engineering, Mathematics (STEM). JEP, 3. https://doi.org/10.24036/jep/vol3-iss1/381

Amka, M. H. S. (2018). Nizamia Learning Center 2018. www.nizamiacenter.com

Bozkurt Altan, E., & Ercan, S. (2016). STEM education program for science teachers: Perceptions and competencies. Journal of Turkish Science Education, 13(Specialissue), 103–117. https://doi.org/10.12973/tused.10174a

Brown, R. A., & Merrill, C. (2011). Understanding STEM: Current perceptions. www.iteea.org

Chen, Y. C., Tsui, P. L., Lee, C. S., Chiang, M. C., & Lan, B. K. (2022). Incorporating Multimedia Teaching Methods and Computational Thinking into the Baking Dessert Course. Electronics (Switzerland), 11(22). https://doi.org/10.3390/electronics11223772

Dwi Etika, E., Masitoh, S., Nursalim, M., Surabaya, U. N., Lidah Wetan, J., Wetan, L., Lakarsantri, K., Surabaya, K., & Timur, J. (n.d.). Paradigma Kognitif dalam Pembelajaran melalui Filsafat Ilmu. Journal on Education, 06(01).

Gantang Pendidikan, J., & Matematika, F.-U. (2016). KEMAMPUAN BERPIKIR TINGKAT TINGGI SISWA KELAS XI DALAM PEMBELAJARAN TRIGONOMETRI BERBASIS MASALAH DI SMA NEGERI 18 PALEMBANG. 1(1).

Grahito Wicaksono, A. (2020). PENYELENGGARAAN PEMBELAJARAN IPA BERBASIS PENDEKATAN STEM DALAM MENYONGSONG ERA REVOLUSI INDUSTRI 4.0. LENSA (Lentera Sains): Jurnal Pendidikan IPA, 10(1), 54–62. https://doi.org/10.24929/lensa.v10i1.98

Hasanah, N. (n.d.). Pelatihan Penggunaan Aplikasi Microsoft Power Point Sebagai Media Pembelajaran pada Guru SD Negeri 050763 Gebang. 1(2).

Hirça, N. (2011). All Rights Reserved. In Asia-Pacific Forum on Science Learning and Teaching (Vol. 12, Issue 1).

Jablonka, E. (2002). Information: Its Interpretation, Its Inheritance, and Its Sharing. Philosophy of Science, 69(4), 578–605. https://doi.org/10.1086/344621

Jauhari, J. (n.d.). Prosiding Seminar Nasional Penelitian, Pendidikan dan Penerapan MIPA Fakultas MIPA.

Kelley, T. R., & Knowles, J. G. (2016). A conceptual framework for integrated STEM education. In International Journal of STEM Education (Vol. 3, Issue 1). Springer. https://doi.org/10.1186/s40594-016-0046-z

Khairani, L. A., Djulia, E., & Bunawan, W. (2023). Interactive Multimedia Development Based on STEM in Improving Science Learning Outcomes. Randwick International of Education and Linguistics Science Journal, 4(2), 428–435. https://doi.org/10.47175/rielsj.v4i2.719

Konstan, J. A., Chi, E. H., Ho?o?k, K. (Writer on technology design), Association for Computing Machinery, SIGCHI (Group?: U.S.), & ACM Digital Library. (n.d.). Extended abstracts?: the 30th ACM Conference on Human Factors in Computing Systems (CHI)?: Austin, Texas, USA, May 5-10, 2012.

Marina Angraini, L. (2022a). Improvement of Computational Thinking through Interactive Multimedia Learning Based on Initial Mathematical Ability. Lilis M.A., Arcat, Sohibun. International Journal of Contemporary Studies in Education, 1(1), 19–29. https://doi.org/10.56855/ijcse.v1i1.25

Marina Angraini, L. (2022b). Improvement of Computational Thinking through Interactive Multimedia Learning Based on Initial Mathematical Ability. Lilis M.A., Arcat, Sohibun. International Journal of Contemporary Studies in Education, 1(1), 19–29. https://doi.org/10.56855/ijcse.v1i1.25

Moore, T. J., & Smith, K. A. (2000). Advancing the State of the Art of STEM Integration. In The inaugural issue (Vol. 1, Issue 1). http://scaleup.ncsu.edu/

Novianti, N., & Dewi, N. (2023). Upaya Meningkatkan Computational Thinking dalam Pembelajaran IPA melalui Penerapan Aplikasi Canva (Vol. 4, Issue 1).

Pramono, A., Istiar Wardhana, M., Samodra, J., & Dewi Puspasari, B. (2022). Designing Interactive Multimedia Courses Using STEAM Education. KnE Social Sciences, 279–287. https://doi.org/10.18502/kss.v7i13.11672

Pricilia, A., Abdurrahman, A., & Herlina, K. (2020). Teacher expectation towards interactive multimedia integrated with STEM in learning physics: Preliminary study on geometry optic learning material. Journal of Physics: Conference Series, 1572(1). https://doi.org/10.1088/1742-6596/1572/1/012065

Saputra, H., Siti, T., Nababan, A., Bina, D., Meulaboh, B., Nasional, J., Peunaga, M.-T., Ujong, C., Meureubo, K., & Aceh, K. (2019). GENTA MULIA PENGEMBANGAN PERANGKAT PEMBELAJARAN BERBASIS MASALAH UNTUK MENINGKATKAN KEMAMPUAN PEMECAHAN MASALAH DAN KOMUNIKASI MATEMATIS SISWA SMA NEGERI 3 KUALA KABUPATEN NAGAN RAYA. 2.

Sulistiani, H., Darwis, D., Shinta, D., Silaen, M., Marlyna, D., Akuntansi, S. I., & Informasi, S. (2020). PENGEMBANGAN MEDIA PEMBELAJARAN AKUNTANSI BERBASIS MULTIMEDIA (STUDI KASUS: SMA BINA MULYA GADING REJO, PRINGSEWU). Jurnal Komputer Dan Informatika, 15, 127–136.

Syahputra, E. (2018). PEMBELAJARAN ABAD 21 DAN PENERAPANNYA DI INDONESIA. https://www.researchgate.net/publication/331638425

Syarah, M. M., Rahmi, Y. L., & Darussyamsu, R. (2021). Analisis Penerapan Pendekatan STEM pada Pembelajaran Biologi. BIO-EDU: Jurnal Pendidikan Biologi, 6(3), 236–243. https://doi.org/10.32938/jbe.v6i3.1260

Tarbiyah, J., & Palopo, S. (n.d.). PENGEMBANGAN MEDIA PEMBELAJARAN BERBASIS KOMPUTER Oleh?: Rosdiana.

Ugli, K. B. B. (2020). Problem-based learning technology in teaching auxiliary projection techniques. In Journal of Critical Reviews (Vol. 7, Issue 6, pp. 917–921). Innovare Academics Sciences Pvt. Ltd. https://doi.org/10.31838/jcr.07.06.158

wing 2006. (n.d.).

yasin 2020. (n.d.).

Downloads

Published

2024-03-15

How to Cite

Rambari Apandi, A., Munir, M., & Riza, L. S. . (2024). Implementation of multimedia interactive learning through a STEM approach based on computational thinking to improve student learning outcomes. Cendikia : Media Jurnal Ilmiah Pendidikan, 14(4), 437-447. https://doi.org/10.35335/cendikia.v14i4.4936